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Text File  |  2004-12-14  |  6.7 KB  |  238 lines

  1. # moderate heavy configuration
  2.  
  3. physicsGravity = 13
  4. physicsEpsilon = 0.001
  5. physicsCushion = 0.01
  6. physicsUnitsPerMeter = 80
  7. physicsFrequency = 120
  8. physicsSteps = 4
  9. physicsMaximumDelta = 0.1
  10.  
  11. characterRestThreshold = 0.001
  12. characterRestTimeout = 0.1
  13. characterDot = 0.5
  14.  
  15. characterStandForceForward = 6000
  16. characterStandForceBack = 6000
  17. characterStandForceLeft = 6000
  18. characterStandForceRight = 6000
  19. characterStandFriction = 5000
  20. characterStandBraking = true
  21. characterStandTangent = true
  22. characterStandOverdrive = true
  23. characterStandSmooth = true
  24.  
  25. characterStopSpeed = 15
  26. characterStopForceForward = 10000
  27. characterStopForceBack = 10000
  28. characterStopForceLeft = 10000
  29. characterStopForceRight = 10000
  30. characterStopFriction = 1000
  31. characterStopBraking = true
  32. characterStopTangent = true
  33. characterStopOverdrive = true
  34. characterStopSmooth = true
  35.  
  36. characterSlideSpeed = 30
  37. characterSlideForceForward = 6000
  38. characterSlideForceBack = 6000
  39. characterSlideForceLeft = 6000
  40. characterSlideForceRight = 6000
  41. characterSlideFriction = 500
  42. characterSlideTangent = true
  43. characterSlideOverdrive = true
  44. characterSlideSmooth = true
  45. characterSlideBraking = true
  46.  
  47. characterWalkForceForward = 6000
  48. characterWalkForceBack = 6000
  49. characterWalkForceLeft = 6000
  50. characterWalkForceRight = 6000
  51. characterWalkFriction = 1000
  52. characterWalkTangent = true
  53. characterWalkOverdrive = true
  54. characterWalkSmooth = true
  55.  
  56. characterRunSpeed = 10
  57. characterRunForceForward = 8000
  58. characterRunForceBack = 8000
  59. characterRunForceLeft = 8000
  60. characterRunForceRight = 8000
  61. characterRunFriction = 1000
  62. characterRunTangent = true
  63. characterRunOverdrive = true
  64. characterRunSmooth = true
  65.  
  66. characterSprintSpeed = 20
  67. characterSprintForceForward = 12000
  68. characterSprintForceBack = 10000
  69. characterSprintForceLeft = 10000
  70. characterSprintForceRight = 10000
  71. characterSprintFriction = 1250
  72. characterSprintTangent = true
  73. characterSprintOverdrive = true
  74. characterSprintSmooth = true
  75.  
  76. characterSkiElasticity = 0.05
  77. characterSkiBounceMinimum = 100
  78. characterSkiBounceMaximum = 1000
  79.  
  80. characterAirborneFriction = 1000
  81. characterAirborneElasticity = 0.05
  82. characterAirborneBounceMinimum = 100
  83. characterAirborneBounceMaximum = 1000
  84.  
  85. characterAirControlForceForward = 5000
  86. characterAirControlForceBack = 5000
  87. characterAirControlForceLeft = 5000
  88. characterAirControlForceRight = 5000
  89. characterAirControlFriction = 1000
  90. characterAirControlElasticity = 0.05
  91. characterAirControlBounceMinimum = 100
  92. characterAirControlBounceMaximum = 1000
  93.  
  94. characterAirBrakeForceForward = 5000
  95. characterAirBrakeForceBack = 5000
  96. characterAirBrakeForceLeft = 5000
  97. characterAirBrakeForceRight = 5000
  98. characterAirBrakeFriction = 1000
  99. characterAirBrakeElasticity = 0.05
  100. characterAirBrakeBounceMinimum = 100
  101. characterAirBrakeBounceMaximum = 1000
  102.  
  103. characterThrustForceForward = 5000
  104. characterThrustForceBack = 5000
  105. characterThrustForceLeft = 5000
  106. characterThrustForceRight = 5000
  107. characterThrustForceUp = 6500
  108. characterThrustElasticity = 0.05
  109. characterThrustBounceMinimum = 100
  110. characterThrustBounceMaximum = 1000
  111. characterThrustMinimumEnergy = 15
  112. characterThrustEnergyDrainRate = 75            # with energy pack
  113. #characterThrustEnergyDrainRate = 90        # without energy pack
  114.  
  115. characterSwimForceForward = 3000
  116. characterSwimForceBack = 3000
  117. characterSwimForceLeft = 3000
  118. characterSwimForceRight = 3000
  119. characterSwimFriction = 0
  120. characterSwimDrag = 10
  121. characterSwimBuoyancy = 2400
  122. characterSwimElasticity = 0.025
  123. characterSwimBounceMaximum = 500
  124. characterSwimView = true
  125. characterSwimWater = true
  126.  
  127. characterFloatForceForward = 6000
  128. characterFloatForceBack = 6000
  129. characterFloatForceLeft = 6000
  130. characterFloatForceRight = 6000
  131. characterFloatFriction = 0
  132. characterFloatDrag = 30
  133. characterFloatBuoyancy = 2000
  134. characterFloatElasticity = 0.25
  135. characterFloatBounceMaximum = 500
  136. characterFloatView = true
  137. characterFloatWater = true
  138.  
  139. characterSkimElasticity = 0.05
  140. characterSkimBounceMaximum = 1000
  141. characterSkimMater = true
  142.  
  143. characterZeroGravityForceForward = 2500
  144. characterZeroGravityForceBack = 2500
  145. characterZeroGravityForceLeft = 2500
  146. characterZeroGravityForceRight = 2500
  147. characterZeroGravityForceUp = 2500
  148. characterZeroGravityForceDown = 2500
  149. characterZeroGravityElasticity = 0.25
  150. characterZeroGravityBounceMaximum = 2500
  151. characterZeroGravityVertical = true
  152. characterZeroGravityView = true
  153. characterZeroGravityStrafeEnergyDrainRate = 40            # with energy pack
  154. #characterZeroGravityStrafeEnergyDrainRate = 45            # without energy pack
  155.  
  156. characterElevatorForceForward = 2500
  157. characterElevatorForceBack = 2500
  158. characterElevatorForceLeft = 2500
  159. characterElevatorForceRight = 2500
  160. characterElevatorForceUp = 2500
  161. characterElevatorForceDown = 2500
  162. characterElevatorElasticity = 0.25
  163. characterElevatorBounceMaximum = 2500
  164. characterElevatorVertical = true
  165. characterElevatorView = true
  166.  
  167. characterEnergy = 220
  168. characterEnergyRechargeRate    = 20
  169.  
  170. characterMass = 400
  171.  
  172. characterCollisionThreshold = 700
  173.  
  174. characterDamageThreshold = 5000
  175. characterDamageScale = 0.000001
  176. characterDamagePower = 2.0
  177.  
  178. characterHealthMinimumLossAmount = 6
  179.  
  180. characterJumpImpulse = 700
  181. characterJumpInterval = 0.25                        
  182. characterJumpTimeOut = 0.25
  183.  
  184. # experimental parameters
  185.  
  186. experimentalGroundBasedExponentialA = 2
  187. experimentalGroundBasedExponentialB = 0.001
  188.  
  189. experimentalSwimExponentialA = 2
  190. experimentalSwimExponentialB = 0.06
  191.  
  192. experimentalFloatExponentialA = 2
  193. experimentalFloatExponentialB = 0.06
  194.  
  195. experimentalHorizontalThrustExponentialA = 2
  196. experimentalHorizontalThrustExponentialB = 0.1
  197.  
  198. experimentalVerticalThrustExponentialA = 2
  199. experimentalVerticalThrustExponentialB = 0.004
  200.  
  201. experimentalAirborneExponentialA = 2
  202. experimentalAirborneExponentialB = 0.1
  203.  
  204. experimentalSkiSweetDot = 0.4
  205. experimentalSkiSourDot = 0.6
  206.  
  207. experimentalVerticalThrustCutOffSpeed = 65
  208. experimentalHorizontalThrustCutOffSpeed = 65
  209. experimentalAirborneCutOffSpeed = 35
  210.  
  211. experimentalThrustOverHeating = true
  212. experimentalThrustOverHeatingThreshold = 0.75
  213. experimentalThrustOverHeatingPower = 1
  214. experimentalThrustHeatUpTime = 12
  215. experimentalThrustCoolDownTime = 12
  216.  
  217. experimentalSlideSpeed = 40
  218.  
  219. experimentalHighEndSpeed = 100
  220. experimentalHighEndVerticalThrustExponentialA = 4
  221. experimentalHighEndVerticalThrustExponentialB = 0.02
  222. experimentalHighEndHorizontalThrustExponentialA = 4
  223. experimentalHighEndHorizontalThrustExponentialB = 0.02
  224. experimentalHighAirborneExponentialA = 4
  225. experimentalHighAirborneExponentialB = 0.02
  226. experimentalHighEndVerticalThrustCutOffSpeed = 200
  227. experimentalHighEndHorizontalThrustCutOffSpeed = 200
  228. experimentalHighEndAirborneCutOffSpeed = 200
  229.  
  230. experimentalBoundaryTightness = 700
  231.  
  232. experimentalWaterDrag = 0
  233. experimentalWaterBuoyancy = 0
  234.  
  235. springTightness = 1000
  236. springDamping = 0
  237. springBreakingForce = 100000
  238.